2037 Chicago
Calamity Kid and his muscle cell are targeted by
the One State's Federal Bureau of Terrorism and
must survive alone in Chicago's Underground.
At one-half its usual might, the cell encounters traps and snares set by a faceless opponent—and question the suspicious arrival of a bio-engineered One State traitor.
Blamed by the media for the very violence they're trying to
contain, CK and his fellow saints race for their lives
to avoid the high-tech crosshairs aimed into the underground.
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Persecution in Chicago has reached the Flashpoint
In the year 2036, all nations are run by a
one-world government.
The One State has but one threat:
Fundamentalist Terrorists.
The One State has declared that
Bible-believing Christians are now 'terrorists'!
But the One State has not yet encountered
Calamity Kid and e-girl . . .
Yellow30 Sci-Fi's July 2007 Feature Book
2008 Pluto Finalist
IMPRESS Book of the Year 2008
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Walk the 2030s streets of the USA, alleys of Germany, and tunnels of New Zealand.
Through twelve tales from the Underground, One State Neros enforce their global ban on Fundamentalism in the world’s dark future.
Armed with the hottest technology and faith, heroes choose right decisions for spiritual freedom in spite of the cost.
Will the saints’ mindware, a type of software loaded directly into the brain, provide enough of an advantage to survive the twenty-first century purge?
Biblical cyberpunk at its best.
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A role-playing game—an immersive, creative pen, paper and die experience where people can step into the world of Frank Creed's Books of the Underground and take on the role of one of the heroes in the story. You may play as e-girl, or Calamity Kid, but in this game you will be able to create your own character and adventure in their world. And what an exciting world it is!
Written and Designed by Mike Roop
in collaboration with Frank Creed
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Copyright 2011 Frank Creed. All rights reserved.